In this tutorial, we'll examine the use of physics to simulate projectile effects in games like Angry Birds. Using this knowledge, we'll build a working game...
In this article, we'll examine the use of physics to simulate projectile effects in games like Angry Birds. We'll look at the basics of using 2D physics in...
If you are anything like me, then you have likely spent all of your time and money on actually creating your game, and don't have a lot of patience or funds...
In this article, we'll look at implementing a menu for a children's smartphone- or tablet-based game. When we are designing for an audience that doesn't...