Porter
I'm a game developer, professional game consultant, and avid gamer. I've been playing games since the age of three, and have loved everything about them since before I can remember. To keep up on my current projects, and overall view of the game industry, check out my developer blog, and follow me at @Gemfruit.
Tutorials
The Difference Between a Blatant Clone and Building on a Proven Game
Unity Growing Pains
Unity: Now You're Thinking With Components
How to Find Other Gamedevs and Artists to Work With
Indie or Core? How I Found Myself at GDC 2013
Making Your First Game: Matt Porter's Early Experiences
The Benefits of Reviewing Other Developers' Games
How to Learn Haxe and NME
Getting to Know Ogmo Editor: An Advanced and Robust Level Editor
Effing Worms - Xmas: Wrecking Up a Winter Wonderland
Pheus and Mor: Beautiful, Emotional, and Yet Frustrating to Play
Pixel Purge - Post Mortem