Paul Suddaby
I'm a recent computer science graduate at McGill University in Montreal, Canada. I like video games, and I like helping others learn more about how to make them. I'm particularly interested in the design and writing sides of game development, so you'll find that those are the topics my posts most frequently cover.
Tutorials
What Destiny's Failures Can Teach Us About Game Design
4 Game Design Lessons We Can Learn From Shovel Knight
All About Karma: Decision Making and Morality in Games
Making Indie Games on the PS4
16 Tips, Tools and Resources for Your Next Game Jam
Why Some Games Have Positive Online Communities and Others Don't
5 Important Ways to Add Polish to Your Game
Unknown Mode: Difficulty in Open-Ended Game Design
Easy Mode: When Easy is Okay
Hard Mode: Good Difficulty Versus Bad Difficulty
How Heavy Rain's Narrative Is Strengthened by Its Gameplay
Tips for a One Man Gamedev Team: Should You Make Your Own Development Tools?