A graduate in Physics, acquainted with Actionscript 2.0 as a introduction to programming and got hooked ever since. Currently serving as instructor in University College of Technology and Innovation, Malaysia.
We covered collision detection between an infinite line and circle in our previous Quick Tip. However, the issue that arose was that the line extends further...
In my previous Quick Tip, we looked at the idea of collision detection in general, and specifically at detecting collisions between a pair of circles. In...
Collision detection is a branch of algorithms that checks whether two shapes overlap. If you build physics or action games with ActionScript, you will...
In this tutorial, you will learn how to cast a field of view of a turret guarding a specific location. When an enemy is within the turret's field of view,...
Imagine a chain of particles animating in symphony together: A train moving as all attached compartments follow suit; a puppet dancing as its master pulls...
The study of forces is of central interest in dynamics, the study of causes of motion and changes in motion. Gravitational force is one example; it is this...