Jarlan is a cross discipline artist, with a strong passion for art and game design. He loves creating environments as well as intricate details, and can't wait to one day be working on the next great iconic title.
In this tutorial, Jarlan Perez covers the process of unwrapping a hard-surface model in 3DS Max. Covering the importance of keeping UVs clean and stretch...
Light-mapping for the Unreal Engine used to be an extremely tedious process, as it could only be prepared in an external program such as Max or Maya. Well,...