In the series so far, we've coded the gameplay, added enemies, and spiced things up with bloom and particle effects. In this final part, we will create a...
We've coded the gameplay, audio, and UI for our jMonkeyEngine-powered Geometry Wars-inspired game, and now we can turn to some neat graphics effects and...
So far, in this series about building a Geometry Wars-inspired game in jMonkeyEngine, we've implemented most of the gameplay and audio. In this part, we'll...
In this tutorial series, I'll explain how to create a game inspired by Geometry Wars, using the jMonkeyEngine. The jMonkeyEngine ("jME" for short) is an open...