Fernando Bevilacqua
Fernando is a Computer Science professor who plays as an indie game developer during his free time. He runs the Flash gamedev site As3GameGears.
Tutorials
How to Implement and Use a Message Queue in Your Game
Hockeynamite - Development Post Mortem
Create a Hockey Game AI Using Steering Behaviors: Game Mechanics
Create a Hockey Game AI Using Steering Behaviors: Defense
Create a Hockey Game AI Using Steering Behaviors: Attack
Create a Hockey Game AI Using Steering Behaviors: Foundation
Understanding Steering Behaviors: Queue
Finite-State Machines: Squad Pattern Using Steering Behaviors
Finite-State Machines: Theory and Implementation
Understanding Steering Behaviors: Leader Following
Building a Peer-to-Peer Multiplayer Networked Game
Understanding Steering Behaviors: Path Following